Object (RE) Oriented Debris is an augmented reality art-application (plus real interactive sculptures in situ) using pre-trained artificial intelligence algorithms to recognize and interpret the real space (through smartphone/tablet sensors) to create site-specific meshes all over the real place. I created the meshes texture inspired by the space environment colors and the metallic debris orbiting all around. Gradually, the meshes will transform the real place into an abstract space where the onlookers are projected in. The artwork highlights how augmented reality alters our perceptual dimension of reality, subtracting, adding, blurring and modifying reality to increase the imagination in our real dimension. The audience, through tablets and smartphones by tapping wherever on the screen, just over the meshes, generate and place in situ random 3D debris which I previously created using AI and a database of 3D assets (that updates, growing with new debris) I designed ad hoc. All the debris are interactive, so the audience can change color, scale, rotate, translate and collocate the debris into the new space. Each debris emits a space-sound I took from ESA public archives after doing research. The audience can also interact with the real sculptures placed in situ thanks to the NFC system that allows people to discover the animated inside of the sculpture. Object (RE) Oriented Debris invites the audience to look over the real surface to traverse the border between art and game for exploring the oscillations between tangible and virtual places. Object (RE) Oriented Debris recreates an ontological vision of the place by speculating on human perception, where the machine creates a generative object-oriented super-place in continuous transformation all around the viewers. Android App: https://play.google.com/store/apps/details?id=com.ChiaraPassa.ObjectREOrientedDebris IOS App: https://apps.apple.com/us/app/object-re-oriented-debris/id6502514195