Cacophony Orbit

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HD video (4K is available). Sound and video: Linda Loh This video “Cacophony Orbit” 2023 is a semi-durational view of a rotating digital 3d sculpture (glb), made using Gravity Sketch in a Quest 2 virtual reality headset. The sculpture was enhanced further in Unreal Engine 5 game software, using video art stills that have their origins in sources of light, distorted and transformed beyond recognition. What happens when a great range of human body movement is encapsulated in virtual digital space? Hands reaching far, body stretching up and wiggling down towards the ground, leaving surface traces, shiny and luminous. An extension of drawing in space, playing with the “nothingness”, interacting with the resultant forms, stepping and waving through them like a wild ghost. The artist as human, with bodily energy transmuting into what? A circle of undulating wave structures, cellular, forest like, a garden playground in space? Biomorphic forms that don’t really exist? We think of cacophony as sounds all at once, but here is a multitude of forms all at once, a singular whole in itself. We can’t perceive its scale; what was once human sized can now be any size, an enormity that is overwhelming and sublime, infinite like a universe. Who are we, and what is this digital nothing that is something, that we cannot quite enter here? The intangibles of digital matter and the human body/mind are elusive and ephemeral. Intertwined, speculatively, can they enhance our transformation into awareness of something new?

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video art
virtual reality
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