against all odds and gravity, II by Jess Tucker

against all odds and gravity, II

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Entangled bodies transformed into churning faces are first animated by motion data captured during a strange pas de deux with a life-size ragdoll, whose movement defies standard and intention. This inconsistent data is translated to animate two faceless digital bodies, while a third digital body inserted into the animation becomes unsure of which motion data it should follow. The resulting figures are both desperate and defiant, hypnotizing and disruptive within a peculiarly tactile space of the screen.

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video art
generative art