Post-Hyperreal Landscape

This work explores a condition beyond the distinction between reality and simulation—a post-hyperreal field in which multiple autonomous realities coexist while continually reshaping one another. Extending Jean Baudrillard’s notion of the hyperreal, it approaches simulation not as a copy of reality but as one of its genuine manifestations, capable of generating its own perceptual and aesthetic conditions. Within this field, heterogeneous realities—including the corporeal presence of performance, the synthetic visuality of computer-generated imagery and simulation, and the temporal and affective reality of sound and music—enter into relation without being reduced to a common framework. Rather than collapsing into a unified reality, each retains its autonomy while the boundaries through which they are distinguished become increasingly indeterminate. What emerges is not synthesis but a dynamic condition in which tension, coexistence, divergence, and reciprocal transformation continually reconfigure the perceptual landscape. Rather than returning to the binaries of analog and digital or real and virtual, the work understands media as relational ecologies composed of heterogeneous realities. Meaning arises neither through representation nor correspondence, but through the ongoing negotiation of autonomous realities whose unstable boundaries enable new forms of perception and experience to emerge in real time.

Tags

  • video art
  • generative art