Technorganica
Technorganica is a project in which I used a mix of traditional 3d modeling, proceduralism and digital drawing to create the following art pieces. I began by modeling and setting the scene within 3DS Max, and applied several HDAs I worked within Houdini to create and push details such as tentacles, gore effects, flesh wrapping around objects, etc. Most objects where textured with some substances I created for this project based of the learning course made by Enrico Tammekänd. Once the composition was done I rendered it out and send it over Photoshop to use it as a reference to draw on top of it.











